Free online card games and their unique rules
Phonetics:
Säg (pronounced like "say" or "seh")
och (pronounced "ock" or "o" like "go" in rapid speech)
döm (pronounced like "dum" with a rounded vowel)
"Seh-o-dum"
Meaning: In English, this translates to "Say and judge" (or "Speak and judge"). A game where you "say" (knock/call) and then everyone reveals their cards to "judge" who has the lowest hand.
A tactical Rummy-style game. Score low to win. Twos are wild. Knock when you think you can beat everyone else!
Latest · 2026/06/23 · Improved bot logic
A 4-player partnership trick-taking game. Capture the Lost Heir for points, but avoid the Wrong Boy penalty card!
Latest · 2026/06/22 · Significantly improved bot logic
Predict the exact number of tricks you will take each round. If you hit your bid exactly, you score big; if you miss, your score is blacked out.
Latest · 2026/06/23 · New game — now playable
Check back later for more games!
The goal is to have the lowest score. Score zero to win the round instantly!
If you have 3 or more of a kind (e.g. three 7s), those cards are worth zero points.
Example: A hand of four 7s and a 2 (wild used as a 7) is worth zero total.
If you knock but do not have the strictly lowest score (ties are okay):
Be the first partnership to reach a score of 40 by winning tricks and capturing the "Lost Heir" card, while avoiding the penalty "Wrong Boy" card.
A specialized 32-card deck:
Scores are tallied after each round:
The first team to reach 40 points wins.
Predict the exact number of tricks you will take each round. If you hit your bid exactly, you score big; if you miss, your score is blacked out.
Create a column for the Round Numbers in ascending order up to the max round, then back down to 1. Four-player example:
| Round (Cards Dealt) |
Player 1 | Player 2 | Player 3 | Player 4 |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| ... | ||||
| 13 | ||||
| 12 | ||||
| ... | ||||
| 1 | ||||
After the round's cards have been dealt and trump is determined (if applicable), starting left of the dealer and moving clockwise, players announce exactly how many tricks they think they will win. Scorekeeper records it.
The Dealer's Trap: The total sum of all bids cannot equal the total tricks available. The dealer (bidding last) must bid to ensure the sum is over or under. At least one player will always fail!
At the end of each round, players compare their tricks won to their bid.
Play until the final 1-card round is done. Highest total score wins!